Write four annotated bibliographies for the following sources. Please tighten to the topic of technology and connection.
1. Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies? (attached)
2. Social exchange is in the game: Communication and resource flow in a Xbox gaming clan (https://firstmonday.org/ojs/index.php/fm/issue/view/644)
3. How Animal Crossing Became Coronavirus Therapy. (https://www.wsj.com/articles/how-animal-crossing-became-coronavirus-therapy-11587318513.)
4. The One Thing Keeping Me Going in Quarantine: Video games. (https://www.vox.com/the-goods/2020/5/12/21241735/nintendo-switch-animal-crossing-video-games-coronavirus-quarantine)