Program Evaluation Plan Part 2: The Research Design
August 26, 2020
Upping Your Game
August 26, 2020
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Upping Your Game

This is the previous assignment:
You have been asked to create a Dungeon and Dragons style game. They have asked you to Design a class called Character that will hold the following information:

    Name
    Age
    Players Name
    Level
    Gender
    Race
    Class (i.e. fighter, wizard)

Then create a program that will allow a user to add information into this class and then the program puts the information out. Just to demonstrate the functionality.

Note – please keep this program for use later in the course.

This is Upping Your Game:
Using the Dungeon and Dragons style game program that you developed previously, add/altering the following functionality:

    Add a sub/child class called Fighter. The fighter inherits the base class called character and adds these inputs:
        Deity
        Divine Spell -1 (a text entry)
        Divine Spell -2 (a text entry)
        Type of Healing (Spell, Hands-on, Item)
    Add a sub/child class called Wizard. The wizard inherits the base class called character and adds these inputs:
        Source of Power (Magic, Nature, Demonic)
        Arcane Spell -1 (a text entry)
        Arcane Spell 2 (a text entry)
        Then create a program that will allow a user to add information into this class and then the program puts the information out. Just to demonstrate the functionality.
Your program must have the following:

    An introductory statement that allows the user to understand what type of program they are running.
    Variable declarations
    User input acceptance
    Proper mathematical calculations
    Proper output
    You must provide the following:
        Your code
Use C# Programming Language

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