THEORETICAL FRAMEWORK AND HYPOTHESIS DEVELOPMENT THE SOCIAL NETWORK

Revisiting Past Work and Applying Writing Strategies
August 3, 2017
Memorandum
August 3, 2017
Show all

THEORETICAL FRAMEWORK AND HYPOTHESIS DEVELOPMENT THE SOCIAL NETWORK

THEORETICAL FRAMEWORK AND HYPOTHESIS DEVELOPMENT  THE SOCIAL NETWORK

Project description
Write a small summary and answer the question from 1-6c

CASE CHAPTER 5: THE RESEARCH PROCESS: THEORETICAL FRAMEWORK AND HYPOTHESIS DEVELOPMENT
THE SOCIAL NETWORK The growing use of social network sites (such as facebook) and online communities (such as for instance the Apple Computer community, the community of Harley-Davidson

riders, and the community of Starbucks customers) provides exciting opportunities for organizations. Online brand communities allow organizations to engage and interact with customers,

obtain market information, sell and advertise products, rapidly disseminate information, develop long-term relationships with the community, and eventually to influence consumers’ preferences

and behavior (Dholakia and Bagozzi, 2001, Dholakia, Bagozzi, and Pearo, 2004, Franke and Shah, 2003, Muniz and Schau, 2005, Tedjamulia, Olsen, Dean, and Albrecht, 2005). “Brand community” is a

term that is used to describe like-minded consumers who identify with a particular brand and share significant traits, such as for instance “a shared consciousness, rituals, traditions, and a sense

of moral responsibility” (Muniz and O’Guinn, 2001, p. 412). Online brand communities are based on their core value – the brand – and grow by building relationships with and among members

interested in the brand (Jang et al. 2008).

There are several possible categorizations of online brand communities, but they are generally grouped into two categories based on who initiates and manages the community; (1)

companyinitiated communities, built by the company that owns the brand and (2) user-initiated communities, voluntarily built by their members (that is, the consumer) (e.g., Armstrong and

Hagel 1996; Kozinets 1999). These two types of brand communities provide different opportunities for marketers. For instance, a brand community on a company website is one of the key

determinants of attracting consumers to and retaining customers on the website (Nysveen and Pedersen, 2004). Consumerinitiated online brand communities may provide consumers with useful

information about other consumers’ experiences with the product or service and the strengths and weaknesses of products or services (Jang et al. 2008).

The success of online brand communities is heavily dependent on consumer participation in the online brand community. To determine why consumers participate in online brand communities

business student Jesse Eisenberg has developed a model based on extant service marketing literature. The main idea in this literature is that perceived value and satisfaction are antecedents of

the intention to use a product or service (Anderson, Fornell, and Lehmann 1994; Bolton and Drew 1991; Grönroos 1990; Hocutt 1998; Kang, Lee, and Choi 2007; Ravald and Grönroos 1996). Jesse

© Roger Bougie 2011 wants to apply this idea to consumer participation in online brand communities. According to Jesse, “members will probably be satisfied with an online brand community

and have the intention to participate in the community when they derive value from the community. Therefore it is important to know which values members may derive from participating in an

online brand community.” A thorough review of the literature has convinced Jesse that participation in online brand communities depends on the communities’ perceived informational value,

self-discovery value, social interactivity value, social enhancement value, entertainment value, and reward value (e.g., Dholakia, Bagazzi, and Pearo 2004; Flanagin and Metzger 2001).

Figure 1 provides a graphical representation of Jesse’s ideas.

Informational value

Self-discovery value

Social interactivity value Member’s satisfaction Social enhancement value Entertainment value Loyalty toward online brand community

Reward value

QUESTIONS A good theoretical framework identifies and defines the important variables in the situation that are relevant to the problem and subsequently describes and explains the

interconnections among these variables. 1. There are three basic features that should be present in any theoretical framework. Discuss these features.

Jesse has undertaken a literature review to develop his conceptual model. 2a. Is there or are there any alternative approaches that would allow Jesse to develop a conceptual model?

© Roger Bougie 2011 2b. 2c. Describe the advantages and disadvantages of undertaking a literature review to develop a model. Describe the advantages and disadvantages of the alternative

approach that you have come up with. Label the variables of Jesse’s conceptual model in terms of independent, dependent, moderating, and/or mediating variables. Explain the general

difference(s) between moderating and mediating variables. Develop the relevant hypotheses based on Jesse’s model (use directional hypotheses).

3a. 3b. 4.

Jesse explains the relationship between entertainment value, satisfaction, and member’s future intention to participate as follows. ENTERTAINMENT VALUE Several people participate in online

communities to be entertained, to play, or to relax (Armstrong and Hagel, 1996, Dholakia, Bagozzi, and Pearo, 2004, Ridings and Gefen, 2004). Entertainment value can be derived from fun and

relaxation trough playing games or interacting with others (Dholakia, Bagozzi, and Pearo 2004). Many people get fun through encountering and solving online challenges or contests (McKenna

and Bargh 1999). In addition, specific and challenging goals may provide an online community entertainment value (Beenen et al. 2004). Providing entertainment within a company-initiated online

brand community is therefore expected to affect the perceived value of the online brand community. Providing sufficient entertainment value with an online brand community of a food brand of

Foodprints, including photos, videos, contests or games, might attract members.
5a. 5b. 6a. 6b. 6c. Provide a thorough evaluation of Jesse’s arguments. Provide a better explanation of why we would expect these relationships to exist. Try to come up with a variable that

moderates the relationship between one of the independent variables and ‘member’s satisfaction’. Provide an explanation of why and how you would expect that this variable affects the

relationship between the independent variable of your choice and ‘member’s satisfaction’. Provide the relevant hypothesis.

Leave a Reply

Your email address will not be published. Required fields are marked *